INTRO | HOW TO PLAY | WHAT’S IN THE BOX | PLAY A TURN | PLEDGE TIERS | ADD-ONS | WHY BACK XSF | STRETCH GOALS | REVIEWS | INTERVIEWS | TIMELINE | SHIPPING/TAX | SOCIAL MEDIA | NEW TO KICKSTARTER | PARTNERS
X: SEEKERS OF FORTUNE™ Kickstarter Campaign
As is the nature of Kickstarter, some designs, graphics, components, and packaging have changed since the launch of this campaign and print production. Links to third-parties have been disabled for this re-creation of the Kickstarter campaign. Use the navigation above to jump to sections.
In X: SEEKERS OF FORTUNE™, you are vying to be the first to complete five ADVENTURES as you search for the lost civilization of the Eri Kai. To advance along your journey, you must collect LEADS to decipher ancient MAPS and unearth the treasure at the end of each ADVENTURE. Wield forgotten, but powerful RELICS to aid your quest, discover the power and mystery of SITES lost to time, and perform HEROIC FEATS to outsmart your rivals.
Manage your hand to collect sets of LEADS to solve ADVENTURES; each ADVENTURE solved is a victory point, and it takes 5 victory points to win.
There are four LEAD types for you to collect and match; RUIN, GLYPH, MYTH, and VISION.
To win the game, be the first to complete five ADVENTURES, with the final fifth ADVENTURE starting by emptying your hand of cards - victory at this point is still never assured. With all eyes on you as you race to complete your final ADVENTURE, the pressure is on and your rival will be eager to make you stumble.
It sounds easy, but your rival will do everything they can to slow you down. Form strategies around playing ACTIONX cards or utilizing your LEADS to perform HEROIC FEATS - powerful abilities at every players disposal to keep games close and exciting!
Solving ADVENTURES comes with rewards in the form of ACTIONX cards. These legendary SITES, powerful RELICS, and daring FEATS will help you surpass your rival or meddle in their plans.
A turn of X: SEEKERS OF FORTUNE™ starts with the Adventure Draw. Reveal the top ADVENTURE and place it into your ADVENTURE ZONE. You may instead claim the top ADVENTURE from the discard pile. You can track up to three ADVENTURES at a time, scrap any fourth ADVENTURE you do not wish to pursue.
Next, is the Lead Draw. You may draw the top two LEADS from the LEAD DECK and then discard one LEAD from your hand. Or, you may draw the top LEAD off of the discard pile and then do not need to discard a LEAD from your hand.
Then comes your Action Phase. Complete ADVENTURES, play ACTIONX cards, or utilize HEROIC FEATS to dash ahead in the race or to throw a wrench in your rival's plans.
The objective is to complete five ADVENTURES to win the game, but your rival's progress may mean choosing between using your LEADS or ACTIONX cards to slow their pace, sabotage their active ACTIONX cards affecting you, or skipping a turn to rest — gaining additional resources and returning to the race stronger on your next turn.
At each player's reach is a Player Aid card, this card summarizes your options as a helpful reminder and is an invaluable item to new Fortune Seekers. The 36 ACTIONX cards add many twists and turns to the adventure, as well as give the player more tools to tackle whatever is thrown their way. With more options comes more agency, the only thing holding you back is your wit, grit, and determination to make it to the finish line first — fortune and glory await!